Brief Company Background
AnatomyTools.com was founded 2003 in San Francisco, USA, and in this short time has become highly-regarded world-wide as a preeminent source for educational materials on human anatomy. Uniquely our company has equally served the requirements of the art, entertainment and medical/health industries with our physical instructional models & modern photographic literature, which are some of the worlds most life-like and accurate reference tools available.
BakerModel will be the anatomy model for Anatomy Tools upcoming workshop. Please click the figure for more info!
I have had the pleasure of working for and with Andrew Cawrse of Anatomy Tools quite a few times, in sculpting with traditional clay to sculpting in Z-Brush.
Using my anatomy in this way is incredibly rewarding by way of showing my years of sculpting my own body as well as the collaboration between students in different mediums .
Andrews knowledge of anatomy and sculpting brings me to a workshop like non other, and he will be the first to banter in our Arnold impersonations, but push everyone to realize that hard work , good decision making and dedication will surely pay off .
Below are a few photo slide shows from Anatomy Tools workshops at Blizzard Entertainment in Irvine CA, Valve games in Washington State, Gnomon Visual Effects School in Los Angeles and their previous studio in Alemeda CA ,