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YONI BAKER
​Professional Art, Photography & Character Model


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I work with artists, instructors, studios, and creative professionals to bring the human figure, character, anatomy, movement, and expression into their work.
My background includes fine art, sculpture, special-effects makeup, bodybuilding, professional figure modeling, photography, and character modeling. These experiences have given me a strong understanding of movement, anatomy, lighting, angles, posture, and the visual elements that help create a powerful image or reference.
My goal is to work with creative, dedicated, talented, ethical, and exceptional individuals and to help bring their artistic vision to life.
FIGURE & ANATOMY MODELING
​
I have extensive experience working as a professional figure and anatomy model for art schools, visual-effects studios, entertainment companies, private artists, sculptors, and educational workshops.
My modeling experience includes:
  • Figure drawing
  • Anatomy studies
  • Portrait
  • Gesture and quick sketch
  • Long-pose sessions
  • Action and dynamic poses
  • Costume and character work
  • Sculpture reference
  • Digital sculpture reference
  • Photography reference
  • Comparative anatomy
  • Head and facial-expression studies
  • Full and partial body poses
  • Standing, sitting, reclining, draped, and nude poses

WORKSHOPS & EDUCATIONAL EXPERIENCE


Anatomy Tools Introduction to Anatomy in Sculpture5-Day Workshop
Instructor: Andrew Cawrse

Introduction to Anatomy Using ZBrush4-Day Workshop
Hosted by Gnomon School of Visual Effects
Instructor: Andrew Cawrse

Anatomy for Character Using ZBrush5-Day Workshop
Hosted by Valve Games — Bellevue, Washington
Instructor: Andrew Cawrse

Anatomy for Character Using ZBrush4-Day Workshop
Hosted by Blizzard Entertainment
Instructor: Andrew Cawrse
​

I have worked with Anatomy Tools for more than a decade as an anatomy model for traditional and digital workshops. My work has included workshops involving sculpture, ZBrush, anatomy, character development, and professional artists working in entertainment and games.


SELECTED ART SCHOOLS, STUDIOS & INSTITUTIONS

Watts Atelier of the Arts
​Encinitas, California

​
Modeling for:
  • Portrait Painting
  • Quick Sketch
  • Head Drawing
  • Figure in Oil
  • Figure Drawing
  • Anatomy Essentials
  • Figure Lay-ins
  • Foreshortened Figures
Artists and instructors have included:
Jeffrey R. Watts
Meadow Gist
Stan Prokopenko
Ben Young
Lucas Graciano
Erik M. Gist

Collaborative demonstrations have also included Jeffrey R. Watts,
​Meadow Gist, Lucas Graciano, Stan Prokopenko, and Ben Young.

​

Laguna College of Art and Design
Laguna Beach, California

Modeling for:
  • Sculpture
  • Figure and portrait painting
  • Animation
  • Figure drawing
Artists and instructors have included:
Britany Ryan
Karl Gnass
Hope Railey
Sandy Appleoff
Joseph Tudorovich
Danny Von Der Ahe
Marianne Obarr
Todd Smith

Blizzard Entertainment / Blizzard Academy
Irvine, California

Modeling for:
  • Figure drawing
  • Anatomy workshops
  • Professional artist workshops
Instructors have included:
Steve Huston
Michael Hampton

Gnomon School of Visual Effects
Hollywood, California
Figure and anatomy modeling, including digital anatomy and ZBrush workshops.

Art Institute of San Diego Modeling for:
  • Figure drawing
  • Anatomy essentials
  • Head drawing
  • Action
  • Costume
  • Sequence

San Diego Art Institute / Museum of the Living ArtistModeling for figure drawing, quick sketch, head drawing, and sculpture.

UCSD Extension 
La Jolla, California
Figure drawing and portrait modeling.


San Diego Art DepartmentFigure drawing, quick sketch, and head drawing.

Lynn Forbes School of SculptureLong-pose sculpture modeling, including a 12-week sculpture course.

Platt College Figure drawing.

Sony Online Entertainment Figure drawing.

Daybreak Games Figure drawing.

ArtGym Life drawing, costumed sessions, and full-figure sculpture demonstrations.

Kline Academy of Fine Art5-Day Painting Workshop
Instructor: Robert Liberace


Additional Institutions & Studios 
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Art Mentors
Kazone Art Academy
The Animation Guild / American Animation Institute
Riot Games
Starz Media / The Simpsons Studios
Palm Springs Art Museum
Create Center for the Arts
Losina Art Center
El Corazon Senior Center
Bread and Salt
Athenaeum
Encinitas Public Library
Canyon Crest Academy
Mary Buchman Studios
Highland Valley Studios
World Gallery / Location 1980
Art Supply Warehouse / Catalyst
Q Art Salon
San Clemente Art Supply
Dr. Sketchy's


PHOTOGRAPHIC & DIGITAL REFERENCE

My work extends beyond traditional life drawing and anatomy sessions into photographic and digital reference for artists.
Selected photographic and digital-reference work includes projects and collaborations involving:
Stan Prokopenko
Robert Ferguson
Jeffrey R. Watts
Dave Wilkins
John Asaro
Ken Goldman

Reference work has included:
  • Anatomy studies
  • Figure and anatomy reference
  • Online pose guides
  • Digital character reference
  • Instructional modeling
  • Comic and illustration reference
  • Classical and anatomical poses
  • Multiple-angle reference
  • Character reference
I have also provided reference connected with Watts Atelier Online School, San Diego Comic-Con, character animation, Sony Computer Entertainment, DC, and Dark Horse Comics.


CHARACTER MODEL

My experience as a character model includes working with artists, sculptors, special-effects artists, and photographers to create distinctive characters and creatures.

Selected character work includes:
VFX & Creature Work Jason King
VFX · Horror Artist · Sculptor · Makeup Artist
 Jonathan Fuller
VFX · Sculptor · Makeup Artist
 Andy Aguirre
Zombie creation and photography portfolio

Fine Art & Character Reference Robert Ferguson Fine Art Gallery
  • Centurion Series
  • Spartacus Series
Character & Commercial Reference Sideshow Collectibles
3D reference for sculptural work, portraying a variety of characters in a variety of poses.

Additional Character Work
​
Poseidon — underwater photography and character reference.

SCULPTURE MODEL

I have worked extensively with sculptors as both an anatomy model and character/reference model.
Selected sculpture projects include:
MercuryRichard Becker
Model for a Mercury installation associated with the Los Angeles Athletic Club.
Anatomy & Figure SculptureAlfred Paredes
Anatomy reference for torso studies.
BoxerAnatomy reference for sculptural work.
Greek HermesReference for a Los Angeles sports complex.
Full Figure Sculpting DemonstrationsJon-loren Bazan / ArtGym
“Blocking In Your Sculpture”
Full-figure sculpting demonstration and extended sculpting session.
Sideshow Collectibles3D model and sculptural reference, including a variety of characters and poses.


SELECTED ENTERTAINMENT & CREATIVE WORK

My professional modeling and reference work has included projects connected with:
Blizzard Entertainment
Valve Games
Sony Computer Entertainment
Daybreak Games
Riot Games
Gnomon School of Visual Effects
Dark Horse Comics
DC
Sideshow Collectibles
The Animation Guild / American Animation Institute
Starz Media / The Simpsons Studios

My work has included anatomy, figure drawing, character development, illustration, sculpture, photography, and digital reference.


PUBLICATIONS & MEDIA

Selected publication and media appearances include:
San Diego Reader Featured in connection with figure modeling and artistic work.
Surreal Beauty Magazine Publication feature.
Jeff Watts Male drawings and published work associated with Watts Atelier.
Art of the Muse Muses of Location 1980 and Laguna Canyon Studios.
Online & Video Reference Selected modeling and anatomy-related video projects have included work associated with:
Stan Prokopenko
Robert Ferguson Fine Art
Ken Goldman


SELECTED COLLABORATORS & ORGANIZATIONS

Over the course of my career, I have had the opportunity to work with artists, instructors, studios, institutions, and entertainment professionals including:
Anatomy Tools
Blizzard Entertainment / Blizzard Academy
Valve Games
Gnomon School of Visual Effects
Watts Atelier of the Arts
Laguna College of Art and Design
Sideshow Collectibles
Sony Online Entertainment
Daybreak Games
Riot Games
The Animation Guild / American Animation Institute
San Diego Art Institute
Art Institute of San Diego
UCSD Extension
Dark Horse Comics
DC


PROFESSIONAL RECOMMENDATIONS

My work has been supported by recommendations from artists, instructors, entertainment professionals, and industry leaders.

Andrew Cawrse Anatomist · Sculptor · Instructor · Founder/President, Anatomy Tools
“I could not recommend a model more highly; Yoni is extremely professional with an amazing ability to hold key poses for an extreme length of time perfectly.” 

Bob Nicoll Blizzard Academy Dean
“He is always reliable and professional when on campus. Our employees love having Yoni as a model.” 

Erik M. Gist Professional Illustrator
Erik describes Yoni as an elite artist's reference model and has used him for professional illustration projects, including God of War and Marvel-related work. 

Will Harbottle Sculpt Manager, Sideshow Collectibles
“His experience as a model and his physique have lent themselves perfectly to our needs.” 



DOWNLOAD THE FULL CVFor a complete historical record of professional modeling experience, workshops, institutions, publications, and collaborations:
 DOWNLOAD FULL CV 

CONTACT
Interested in working with BakerModel?
For private sessions, group sessions, workshops, photography reference, character modeling, sculpture reference, or other professional collaborations:
CONTACT BAKERMODEL 
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  • Home
  • pARTy
  • About
  • Resume
  • Testimonials
  • Anatomy Tools
  • Tutorials
    • Art Gallery
    • Image Gallery
  • Contact